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Introduction

The VFX industry evolves rapidly, and the聽previs artist聽has become essential. By building digital 鈥渞ehearsals鈥 of films and episodes well before cameras roll, previs saves time and cost while helping directors refine ambitious ideas.

What Is Previs & What Does a Previs Artist Do?

Previsualization聽(previs) produces 3D animatics that preview shots, staging, and camera language. Unlike flat storyboards, previs conveys dimensionality鈥攕pace, lenses, and motion. Previs artists sit between pre-production and main production, transforming 2D boards into living 3D sequences that plan the entire shoot.

Stages: Pitchvis, Previs, Techvis, Stuntvis, Postvis

  • Pitchvis:聽Early concepts for producer buy-in.
  • Previs:聽Detailed scene development prior to filming.
  • Techvis:聽Technical breakdowns for complex setups.
  • Stuntvis:聽Stunt sequence planning and safety visualization.
  • Postvis:聽Temp composites to support editorial before final VFX.

Core advantage:聽rehearse expensive, risky shoots digitally and de-risk production.

Responsibilities & Scope of Work

  • Scene blocking & composition:聽place characters, sets, and cameras; apply cinematic rules (rule of thirds, screen direction).
  • Camera work:聽lenses, angles, and moves to shape emotion and clarity.
  • Rough character animation:聽timing and action beats (not final animation).
  • Rapid iterations:聽fast changes in response to director notes.
  • Editing & light compositing:聽assemble sequences with temp effects & sound.
  • Asset testing:聽verify rigs/geometry before handoff downstream.

Great previs clearly communicates the director鈥檚 intent to cinematography, VFX, stunts, and design.

Who Previs Artists Work With

  • Director:聽primary creative partner; explores ideas safely.
  • VFX Supervisor:聽ensures plans align with post realities.
  • Layout TD:聽solves scale, lighting, and optimization issues.
  • Production management:聽schedules & deadlines in pre-production.
  • DPs & Production Designers:聽use previs as on-set reference.

Skills Studios Require

  • Cinematography:聽composition, continuity, visual storytelling.
  • Animation fundamentals:聽timing & performance for rough action.
  • 3D proficiency:聽Maya/3ds Max/MotionBuilder; growing real-time fluency.
  • Editorial sense:聽cut shots into readable sequences.
  • Mocap familiarity:聽quick, believable motion foundations.
  • Live-action translation:聽previs cameras that can be executed on set.
  • Communication:聽turn creative notes into practical updates quickly.

Tools & Software (Why Real-Time)

Traditional:聽Maya (animation/layout), 3ds Max (environments), MotionBuilder (mocap), Nuke (comp).

Real-time shift:聽studios (e.g., The Third Floor, Halon) increasingly adopt聽Unreal Engine聽for instant iterations, VR scene scouting, and high-quality lighting without long renders.聽Blender聽grows for indie previs due to power and price (free).

Career Path, Training, & Portfolio

Education & Adjacent Entries

Degrees in animation, film, or CS help but aren鈥檛 required. Many transition from聽environment/layout聽roles. Virtual production courses are rising.

Portfolio & Showreel

  • Length:聽60鈥90 seconds; lead with strongest work.
  • Range:聽action and drama; interesting camera language.
  • Content:聽character + environment work; readable edits.

Evaluators look for:聽storytelling clarity, technical execution, creative solutions, and industry-standard practices. Post on聽ArtStation; use聽YouTube聽for process breakdowns.

Independent Start (Hands-On Steps)

  • Install聽Unreal Engine; experiment with free assets.
  • Join game jams (e.g.,聽Epic MegaJam) for deadlines & feedback.
  • Sell or share assets on the Marketplace to build visibility.
  • Engage with Epic Developer Community & VP forums.

Job Market & Where to Find Jobs

  • Studio sites: ILM, W膿t膩 FX, The Third Floor.
  • ArtStation Jobs聽for creative roles (filter by region/level).
  • Industry boards: CreativeHeads, ProductionHUB.
  • LinkedIn: networking and referrals matter.

Employment Types

  • Studio:聽stability & marquee projects; less task flexibility.
  • Freelance:聽freedom + responsibility; strong self-management.
  • Remote:聽normalized post-pandemic; cross-border collaboration.

Salaries & Growth

  • Average (US):聽~$81,000鈥$150,000.
  • Junior:聽~ $60,000;聽Senior:聽$180,000+.
  • Premiums for real-time/virtual production specialization.
  • Higher pay on blockbusters and high-budget series.

Growth paths include Previs Supervisor, VFX Supervisor, or Previs Director.

  • Storyboard Artist:聽closest counterpart; many transition from boards to previs.
  • Layout Artist (animation):聽similar scene composition responsibilities.
  • Concept Artist:聽generates designs that previs translates into motion.

Practical 30鈥60 Day Steps

0鈥2 Weeks: Foundations

  • Study cinematography & composition; analyze previs from major films.
  • Recreate a simple boarded scene in 3D using primitives.

2鈥4 Weeks: First Projects

  • Create 2鈥3 short previs pieces in Unreal or Blender.
  • Integrate free mocap data to test timing & performance.

4鈥8 Weeks: Reel & Promotion

  • Cut a 60鈥90s reel with strong pacing.
  • Publish to ArtStation & LinkedIn; seek feedback from working previs artists.

Industry Future

Real-time tech enables photoreal previs; some shots graduate into finals.聽Virtual production聽blurs lines between previs and shooting (e.g., LED volumes).聽AI聽assists with routine tasks (mocap cleanup, camera path suggestions). Early adopters gain a competitive edge.

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